Unity3d, Blender Tutorials, Examples, Videos, Assets, Scripts and much much more to explore......
Mittwoch, 23. Oktober 2019
Unity3d Editor Tutorial - Package Manager Overview, usage, and understan...
https://my-itechnic.blogspot.com/
How to setup Package manager
https://my-public bool Import(PackageManager.UI.Sample.ImportOptions options);
itechnic.blogspot.com/
/* Button Content examples */
using UnityEngine;
using System.Collections;
public class GUITest : MonoBehaviour
{
public Texture2D icon;
void OnGUI ()
{
if (GUI.Button (new Rect (10,10, 100, 50), icon))
{
print ("you clicked the icon");
}
if (GUI.Button (new Rect (10,70, 100, 20), "This is text"))
{
print ("you clicked the text button");
}
}
}
Montag, 21. Oktober 2019
3D Character Creation Walkthrough - Part 1 - Sculpting Tifa from Final F...
https://my-itechnic.blogspot.com/
Donnerstag, 3. Oktober 2019
Blender Beginner Tutorial #3 - TEXTURING
Labels:
[HD][German],
blender,
texturing
Standort:
DJ123, 537280, Rumänien
Mittwoch, 2. Oktober 2019
Character Stats - Free Unity Asset
► Character Stats Tutorial Playlist: https://www.youtube.com/playlist?list...
► Items & Inventory Tutorial Playlist: https://www.youtube.com/playlist?list...
💬 Discord Server: https://discord.gg/98YSpu2
For questions or support, you can talk to me directly in there :)
If you want Stats (aka Attributes) to be affected by items, spells, skills or something else entirely, this system helps you keep track of all the modifiers you apply to each stat.
Whether you want to modify your stat by +5, +10% or -27.5%, this system keeps it all neatly organized and accurately calculates the stat's value.
Music by TeknoAXE:
Home Sweet Megalopolis (http://youtu.be/zt9QEvsZZpE)
Kategorie
https://my-itechnic.blogspot.com/
Character Stats in Unity #3 - Final Adjustments & Asset Store Announcement
There's also a text version of this tutorial: https://forum.unity.com/threads/tutor...
Part 2: https://youtu.be/uvOSx5FzDnU
Part 3: https://youtu.be/obxBk2pSR5U
I do realize Brackeys made a system quite similar to this one in the following video: https://youtu.be/e8GmfoaOB4Y.
But that version was slightly simpler, I hope this one goes a few steps further :)
Stats like Strength, Intelligence and Dexterity, have become staples in many games. And when we're getting +5 Strength from an item, -10% from a debuff and +15% from a talent, it's nice to have a system that keeps track of all those modifiers in an organized fashion.
Music by TeknoAXE:
00:02 Retro Future Nights (http://youtu.be/D_jQLR6zq30)
04:45 Life as a Sprite (http://youtu.be/ybGv38fqd-8)
10:00 Stripped to the Bones (http://youtu.be/xfYRTmoNwAE)
Kategorie
Character Stats in Unity #1 - Base Implementation
There's also a text version of this tutorial: https://forum.unity.com/threads/tutor...
Part 2: https://youtu.be/uvOSx5FzDnU
Part 3: https://youtu.be/obxBk2pSR5U
I do realize Brackeys made a system quite similar to this one in the following video: https://youtu.be/e8GmfoaOB4Y.
But that version was slightly simpler, I hope this one goes a few steps further :)
Stats like Strength, Intelligence and Dexterity, have become staples in many games. And when we're getting +5 Strength from an item, -10% from a debuff and +15% from a talent, it's nice to have a system that keeps track of all those modifiers in an organized fashion.
Music by TeknoAXE:
00:02 Retro Future Nights (http://youtu.be/D_jQLR6zq30)
04:45 Life as a Sprite (http://youtu.be/ybGv38fqd-8)
10:00 Stripped to the Bones (http://youtu.be/xfYRTmoNwAE)
Kategorie
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