Mittwoch, 23. Oktober 2019

GaTu - Unity - Scriptable Objects & The Asset Database



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Unity3d Editor Tutorial - Package Manager Overview, usage, and understan...



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How to setup Package manager



https://my-public bool Import(PackageManager.UI.Sample.ImportOptions options);

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/* Button Content examples */
using UnityEngine;
using System.Collections;

public class GUITest : MonoBehaviour
{
public Texture2D icon;

void OnGUI ()
{
if (GUI.Button (new Rect (10,10, 100, 50), icon))
{
print ("you clicked the icon");
}

if (GUI.Button (new Rect (10,70, 100, 20), "This is text"))
{
print ("you clicked the text button");
}
}
}

Montag, 21. Oktober 2019

Rope Physics - Unity Tutorials



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Our Bad! Inspiring Single Developer Games That We Missed!



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Our Bad! Inspiring Single Developer Games That We Missed!



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Inspiring Single Developer Games! [2018]



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8 Unity Indie Games That are Awesome [2018]



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SCRIPTABLE OBJECTS in Unity



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SCRIPTABLE OBJECTS in Unity



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How to make a LINE RIDER Replica in Unity (Livestream Tutorial)



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How to make RIDER in Unity (Livestream)



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3D Character Creation Walkthrough - Part 1 - Sculpting Tifa from Final F...



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#6.2 Unity RPG Tutorial - Trees



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#6.1 Unity RPG Tutorial - Grass & Sand



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#4.0 Unity RPG Tutorial - Casting bar UI



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2D EFFECTORS in Unity - Tutorial



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2D EFFECTORS in Unity - Tutorial



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2D EFFECTORS in Unity - Tutorial



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How to Simulate Gravity in Unity



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[Unity Tutorial] First Person Controller: Spherical Worlds



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Unity3D Tutorial: Künstliche Gravitation für Planeten



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How to Walk Around a Sphere (Walk on Planet) in Unity 3D



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Mittwoch, 2. Oktober 2019

Character Stats - Free Unity Asset





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Abonniert






✔ Character Stats on the Asset Store: http://u3d.as/11Vp

► Character Stats Tutorial Playlist: https://www.youtube.com/playlist?list...
► Items & Inventory Tutorial Playlist: https://www.youtube.com/playlist?list...

💬 Discord Server: https://discord.gg/98YSpu2
For questions or support, you can talk to me directly in there :)

If you want Stats (aka Attributes) to be affected by items, spells, skills or something else entirely, this system helps you keep track of all the modifiers you apply to each stat.

Whether you want to modify your stat by +5, +10% or -27.5%, this system keeps it all neatly organized and accurately calculates the stat's value.

Music by TeknoAXE:
Home Sweet Megalopolis (http://youtu.be/zt9QEvsZZpE)










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Character Stats in Unity #3 - Final Adjustments & Asset Store Announcement







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Abonniert






In this video we make a system to organize the stats (also known as attributes) and stat bonuses of our game characters.
There's also a text version of this tutorial:  https://forum.unity.com/threads/tutor...

Part 2: https://youtu.be/uvOSx5FzDnU
Part 3: https://youtu.be/obxBk2pSR5U

I do realize Brackeys made a system quite similar to this one in the following video: https://youtu.be/e8GmfoaOB4Y.
But that version was slightly simpler, I hope this one goes a few steps further :)

Stats like Strength, Intelligence and Dexterity, have become staples in many games. And when we're getting +5 Strength from an item, -10% from a debuff and +15% from a talent, it's nice to have a system that keeps track of all those modifiers in an organized fashion.

Music by TeknoAXE:
00:02 Retro Future Nights (http://youtu.be/D_jQLR6zq30)
04:45 Life as a Sprite (http://youtu.be/ybGv38fqd-8)
10:00 Stripped to the Bones (http://youtu.be/xfYRTmoNwAE)








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Character Stats in Unity #1 - Base Implementation







2810 Abonnenten



Abonniert






In this video we make a system to organize the stats (also known as attributes) and stat bonuses of our game characters.
There's also a text version of this tutorial:  https://forum.unity.com/threads/tutor...

Part 2: https://youtu.be/uvOSx5FzDnU
Part 3: https://youtu.be/obxBk2pSR5U

I do realize Brackeys made a system quite similar to this one in the following video: https://youtu.be/e8GmfoaOB4Y.
But that version was slightly simpler, I hope this one goes a few steps further :)

Stats like Strength, Intelligence and Dexterity, have become staples in many games. And when we're getting +5 Strength from an item, -10% from a debuff and +15% from a talent, it's nice to have a system that keeps track of all those modifiers in an organized fashion.

Music by TeknoAXE:
00:02 Retro Future Nights (http://youtu.be/D_jQLR6zq30)
04:45 Life as a Sprite (http://youtu.be/ybGv38fqd-8)
10:00 Stripped to the Bones (http://youtu.be/xfYRTmoNwAE)








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